10 Layout3D::Layout3D(Layout &l):
12 catalogue(layout.get_catalogue())
14 // South, 15° from zenith
15 sun.set_position(0, -0.259, 0.966, 0);
16 lighting.attach(0, sun);
18 layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
19 layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
20 layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
21 layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
23 const set<Track *> <racks = layout.get_tracks();
24 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
30 while(!tracks.empty())
31 delete tracks.begin()->second;
32 while(!vehicles.empty())
33 delete vehicles.begin()->second;
36 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
38 minp = maxp = Vector();
40 for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
44 i->second->get_bounds(0, tmin, tmax);
45 minp.x = min(minp.x, tmin.x);
46 minp.y = min(minp.y, tmin.y);
47 maxp.x = max(maxp.x, tmax.x);
48 maxp.y = max(maxp.y, tmax.y);
52 void Layout3D::add_track(Track3D &t)
54 insert_unique(tracks, &t.get_track(), &t);
57 void Layout3D::remove_track(Track3D &t)
59 tracks.erase(&t.get_track());
62 Track3D &Layout3D::get_track(Track &t) const
64 return *get_item(tracks, &t);
67 void Layout3D::add_vehicle(Vehicle3D &v)
69 insert_unique(vehicles, &v.get_vehicle(), &v);
72 void Layout3D::remove_vehicle(Vehicle3D &v)
74 vehicles.erase(&v.get_vehicle());
77 Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
79 return *get_item(vehicles, &v);
82 void Layout3D::track_added(Track &t)
84 new Track3D(*this, t);
87 void Layout3D::track_removed(Track &t)
89 TrackMap::iterator i = tracks.find(&t);
94 void Layout3D::vehicle_added(Vehicle &v)
96 new Vehicle3D(*this, v);
99 void Layout3D::vehicle_removed(Vehicle &v)
101 VehicleMap::iterator i = vehicles.find(&v);
102 if(i!=vehicles.end())