13 Layout3D::Layout3D(Layout &l):
15 catalogue(layout.get_catalogue())
17 // South, 15° from zenith
18 sun.set_position(0, -0.259, 0.966, 0);
19 lighting.attach(0, sun);
21 layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
22 layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed));
24 const set<Object *> &lobjs = layout.get_all<Object>();
25 for(set<Object *>::iterator i=lobjs.begin(); i!=lobjs.end(); ++i)
31 while(!utilities.empty())
32 delete *utilities.begin();
33 while(!objects.empty())
34 delete objects.begin()->second;
37 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
39 Geometry::BoundingBox<float, 3> bbox;
41 for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
42 bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box();
44 minp = bbox.get_minimum_point();
45 maxp = bbox.get_maximum_point();
48 void Layout3D::add(Object3D &o)
50 insert_unique(objects, &o.get_object(), &o);
53 Object3D &Layout3D::get(Object &o) const
55 return *get_item(objects, &o);
58 void Layout3D::remove(Object3D &o)
60 objects.erase(&o.get_object());
63 void Layout3D::add(Utility3D &u)
68 void Layout3D::remove(Utility3D &u)
73 void Layout3D::object_added(Object &o)
75 if(Track *t = dynamic_cast<Track *>(&o))
76 new Track3D(*this, *t);
77 else if(Signal *s = dynamic_cast<Signal *>(&o))
78 new Signal3D(*this, *s);
79 else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
80 new Vehicle3D(*this, *v);
81 else if(BeamGate *g = dynamic_cast<BeamGate *>(&o))
82 new BeamGate3D(*this, *g);
85 void Layout3D::object_removed(Object &o)
87 ObjectMap::iterator i = objects.find(&o);