11 Layout3D::Layout3D(Layout &l):
13 catalogue(layout.get_catalogue())
15 // South, 15° from zenith
16 sun.set_position(0, -0.259, 0.966, 0);
17 lighting.attach(0, sun);
19 layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
20 layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
21 layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
22 layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
23 layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added));
24 layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed));
26 const set<Track *> <racks = layout.get_tracks();
27 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
33 while(!tracks.empty())
34 delete tracks.begin()->second;
35 while(!vehicles.empty())
36 delete vehicles.begin()->second;
39 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
41 minp = maxp = Vector();
43 for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
47 i->second->get_bounds(0, tmin, tmax);
48 minp.x = min(minp.x, tmin.x);
49 minp.y = min(minp.y, tmin.y);
50 maxp.x = max(maxp.x, tmax.x);
51 maxp.y = max(maxp.y, tmax.y);
55 void Layout3D::add_track(Track3D &t)
57 insert_unique(tracks, &t.get_track(), &t);
60 void Layout3D::remove_track(Track3D &t)
62 tracks.erase(&t.get_track());
65 Track3D &Layout3D::get_track(Track &t) const
67 return *get_item(tracks, &t);
70 void Layout3D::add_vehicle(Vehicle3D &v)
72 insert_unique(vehicles, &v.get_vehicle(), &v);
75 void Layout3D::remove_vehicle(Vehicle3D &v)
77 vehicles.erase(&v.get_vehicle());
80 Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
82 return *get_item(vehicles, &v);
85 void Layout3D::add_signal(Signal3D &s)
87 insert_unique(signals, &s.get_signal(), &s);
90 void Layout3D::remove_signal(Signal3D &s)
92 signals.erase(&s.get_signal());
95 Signal3D &Layout3D::get_signal(Signal &s) const
97 return *get_item(signals, &s);
100 void Layout3D::track_added(Track &t)
102 new Track3D(*this, t);
105 void Layout3D::track_removed(Track &t)
107 TrackMap::iterator i = tracks.find(&t);
112 void Layout3D::vehicle_added(Vehicle &v)
114 new Vehicle3D(*this, v);
117 void Layout3D::vehicle_removed(Vehicle &v)
119 VehicleMap::iterator i = vehicles.find(&v);
120 if(i!=vehicles.end())
124 void Layout3D::signal_added(Signal &s)
126 new Signal3D(*this, s);
129 void Layout3D::signal_removed(Signal &s)
131 SignalMap::iterator i = signals.find(&s);