11 Layout3D::Layout3D(Layout &l):
13 catalogue(layout.get_catalogue())
15 // South, 15° from zenith
16 sun.set_position(0, -0.259, 0.966, 0);
17 lighting.attach(0, sun);
19 layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
20 layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed));
22 const set<Object *> &lobjs = layout.get_all<Object>();
23 for(set<Object *>::iterator i=lobjs.begin(); i!=lobjs.end(); ++i)
29 while(!signals.empty())
30 delete signals.begin()->second;
31 while(!tracks.empty())
32 delete tracks.begin()->second;
33 while(!vehicles.empty())
34 delete vehicles.begin()->second;
37 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
39 Geometry::BoundingBox<float, 3> bbox;
41 for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
42 bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box();
44 minp = bbox.get_minimum_point();
45 maxp = bbox.get_maximum_point();
48 void Layout3D::add_track(Track3D &t)
50 insert_unique(tracks, &t.get_track(), &t);
53 void Layout3D::remove_track(Track3D &t)
55 tracks.erase(&t.get_track());
58 Track3D &Layout3D::get_track(Track &t) const
60 return *get_item(tracks, &t);
63 void Layout3D::add_vehicle(Vehicle3D &v)
65 insert_unique(vehicles, &v.get_vehicle(), &v);
68 void Layout3D::remove_vehicle(Vehicle3D &v)
70 vehicles.erase(&v.get_vehicle());
73 Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
75 return *get_item(vehicles, &v);
78 void Layout3D::add_signal(Signal3D &s)
80 insert_unique(signals, &s.get_signal(), &s);
83 void Layout3D::remove_signal(Signal3D &s)
85 signals.erase(&s.get_signal());
88 Signal3D &Layout3D::get_signal(Signal &s) const
90 return *get_item(signals, &s);
93 void Layout3D::object_added(Object &o)
95 if(Track *t = dynamic_cast<Track *>(&o))
96 new Track3D(*this, *t);
97 else if(Signal *s = dynamic_cast<Signal *>(&o))
98 new Signal3D(*this, *s);
99 else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
100 new Vehicle3D(*this, *v);
103 void Layout3D::object_removed(Object &o)
105 if(Track *t = dynamic_cast<Track *>(&o))
107 TrackMap::iterator i = tracks.find(t);
111 else if(Signal *s = dynamic_cast<Signal *>(&o))
113 SignalMap::iterator i = signals.find(s);
117 else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
119 VehicleMap::iterator i = vehicles.find(v);
120 if(i!=vehicles.end())