10 Layout3D::Layout3D(Layout &l):
12 catalogue(layout.get_catalogue())
14 // South, 15° from zenith
15 sun.set_position(0, -0.259, 0.966, 0);
16 lighting.attach(0, sun);
18 layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
19 layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
20 layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
21 layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
23 const set<Track *> <racks = layout.get_tracks();
24 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
30 while(!tracks.empty())
31 delete tracks.begin()->second;
32 while(!vehicles.empty())
33 delete vehicles.begin()->second;
36 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
38 minp = maxp = Vector();
40 for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
44 i->second->get_bounds(0, tmin, tmax);
45 minp.x = min(minp.x, tmin.x);
46 minp.y = min(minp.y, tmin.y);
47 maxp.x = max(maxp.x, tmax.x);
48 maxp.y = max(maxp.y, tmax.y);
52 void Layout3D::add_track(Track3D &t)
54 if(tracks.count(&t.get_track()))
55 throw KeyError("Duplicate track");
57 tracks[&t.get_track()] = &t;
60 void Layout3D::remove_track(Track3D &t)
62 tracks.erase(&t.get_track());
65 Track3D &Layout3D::get_track(Track &t) const
67 TrackMap::const_iterator i = tracks.find(&t);
69 throw KeyError("Unknown track");
74 void Layout3D::add_vehicle(Vehicle3D &v)
76 if(vehicles.count(&v.get_vehicle()))
77 throw KeyError("Duplicate vehicle");
79 vehicles[&v.get_vehicle()] = &v;
82 void Layout3D::remove_vehicle(Vehicle3D &v)
84 vehicles.erase(&v.get_vehicle());
87 Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
89 VehicleMap::const_iterator i = vehicles.find(&v);
91 throw KeyError("Unknown vehicle");
96 void Layout3D::track_added(Track &t)
98 new Track3D(*this, t);
101 void Layout3D::track_removed(Track &t)
103 TrackMap::iterator i = tracks.find(&t);
108 void Layout3D::vehicle_added(Vehicle &v)
110 new Vehicle3D(*this, v);
113 void Layout3D::vehicle_removed(Vehicle &v)
115 VehicleMap::iterator i = vehicles.find(&v);
116 if(i!=vehicles.end())