1 #ifndef R2C2_3D_ENDPOINT_H_
2 #define R2C2_3D_ENDPOINT_H_
4 #include <msp/gl/mesh.h>
5 #include <msp/gl/renderable.h>
6 #include "libr2c2/track.h"
12 class Endpoint3D: public Msp::GL::Renderable
17 const Msp::GL::Mesh &mesh;
20 Endpoint3D(const Track3D &, unsigned);
23 virtual void render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;