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1 #include <msp/fs/stat.h>
2 #include <msp/gl/meshbuilder.h>
3 #include <msp/gl/object.h>
4 #include <msp/gl/program.h>
5 #include <msp/gl/technique.h>
6 #include "catalogue.h"
7 #include "tracktype.h"
8 #include "vehicletype.h"
9
10 using namespace std;
11 using namespace Msp;
12
13 namespace R2C2 {
14
15 Catalogue3D::Catalogue3D(Catalogue &c):
16         catalogue(c),
17         endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
18 {
19         add_creator<GL::Material>(&Catalogue3D::create<GL::Material>);
20         add_creator<GL::Mesh>(&Catalogue3D::create<GL::Mesh>);
21         add_creator<GL::Object>(&Catalogue3D::create2<GL::Object>);
22         add_creator<GL::Program>(&Catalogue3D::create<GL::Program>);
23         add_creator<GL::Technique>(&Catalogue3D::create2<GL::Technique>);
24
25         catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
26         catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
27
28         const Catalogue::TrackMap &trks = catalogue.get_tracks();
29         for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
30                 track_added(*i->second);
31
32         build_endpoint_mesh();
33 }
34
35 Catalogue3D::~Catalogue3D()
36 {
37         for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
38                 delete i->second;
39         for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
40                 delete i->second;
41 }
42
43 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
44 {
45         map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
46         if(i==tracks.end())
47                 throw KeyError("Unknown track type");
48
49         return *i->second;
50 }
51
52 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
53 {
54         map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
55         if(i==vehicles.end())
56                 throw KeyError("Unknown vehicle type");
57
58         return *i->second;
59 }
60
61 void Catalogue3D::track_added(const TrackType &track)
62 {
63         tracks[&track] = new TrackType3D(*this, track);
64 }
65
66 void Catalogue3D::vehicle_added(const VehicleType &veh)
67 {
68         vehicles[&veh] = new VehicleType3D(*this, veh);
69 }
70
71 void Catalogue3D::build_endpoint_mesh()
72 {
73         const Profile &ballast_profile = catalogue.get_ballast_profile();
74         const Vector &ballast_min = ballast_profile.get_min_coords();
75         const Vector &ballast_max = ballast_profile.get_max_coords();
76
77         const Profile &rail_profile = catalogue.get_rail_profile();
78         const Vector &rail_min = rail_profile.get_min_coords();
79         const Vector &rail_max = rail_profile.get_max_coords();
80
81         float gauge = catalogue.get_gauge();
82
83         float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
84         float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
85
86         GL::MeshBuilder bld(endpoint_mesh);
87         bld.normal(1, 0, 0);
88         bld.begin(GL::QUADS);
89         bld.vertex(0, width/2, 0);
90         bld.vertex(0, width/2, height);
91         bld.vertex(0, -width/2, height);
92         bld.vertex(0, -width/2, 0);
93         bld.end();
94 }
95
96 FS::Path Catalogue3D::locate_file(const string &name)
97 {
98         if(FS::exists(name))
99                 return name;
100
101         FS::Path path = FS::Path("data")/name;
102         if(FS::exists(path))
103                 return path;
104
105         throw Exception("Can't locate "+name);
106 }
107
108 template<typename T>
109 T *Catalogue3D::create(const string &name)
110 {
111         RefPtr<T> obj = new T;
112         DataFile::load(*obj, locate_file(name).str());
113         return obj.release();
114 }
115
116 template<typename T>
117 T *Catalogue3D::create2(const string &name)
118 {
119         RefPtr<T> obj = new T;
120         DataFile::load(*obj, locate_file(name).str(), *this);
121         return obj.release();
122 }
123
124 } // namespace R2C2