1 #include <msp/fs/stat.h>
2 #include <msp/gl/meshbuilder.h>
3 #include <msp/gl/object.h>
4 #include <msp/gl/program.h>
5 #include <msp/gl/technique.h>
7 #include "signaltype.h"
9 #include "vehicletype.h"
16 Catalogue3D::Catalogue3D(Catalogue &c):
18 endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
20 add_type<GL::Material>().creator(&Catalogue3D::create<GL::Material>);
21 add_type<GL::Mesh>().creator(&Catalogue3D::create<GL::Mesh>);
22 add_type<GL::Object>().creator(&Catalogue3D::create<GL::Object>);
23 add_type<GL::Program>().creator(&Catalogue3D::create<GL::Program>);
24 add_type<GL::Technique>().creator(&Catalogue3D::create<GL::Technique>);
26 catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
27 catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
28 catalogue.signal_signal_added.connect(sigc::mem_fun(this, &Catalogue3D::signal_added));
30 const Catalogue::TrackMap &trks = catalogue.get_tracks();
31 for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
32 track_added(*i->second);
33 const Catalogue::SignalMap &sigs = catalogue.get_signals();
34 for(Catalogue::SignalMap::const_iterator i=sigs.begin(); i!=sigs.end(); ++i)
35 signal_added(*i->second);
37 build_endpoint_mesh();
40 Catalogue3D::~Catalogue3D()
42 for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
44 for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
46 for(map<const SignalType *, SignalType3D *>::iterator i=signals.begin(); i!=signals.end(); ++i)
50 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
52 return *get_item(tracks, &tt);
55 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
57 return *get_item(vehicles, &vt);
60 const SignalType3D &Catalogue3D::get_signal(const SignalType &vt) const
62 return *get_item(signals, &vt);
65 void Catalogue3D::track_added(const TrackType &track)
67 tracks[&track] = new TrackType3D(*this, track);
70 void Catalogue3D::vehicle_added(const VehicleType &veh)
72 vehicles[&veh] = new VehicleType3D(*this, veh);
75 void Catalogue3D::signal_added(const SignalType &sig)
77 signals[&sig] = new SignalType3D(*this, sig);
80 void Catalogue3D::build_endpoint_mesh()
82 const Profile &ballast_profile = catalogue.get_ballast_profile();
83 const Vector &ballast_min = ballast_profile.get_min_coords();
84 const Vector &ballast_max = ballast_profile.get_max_coords();
86 const Profile &rail_profile = catalogue.get_rail_profile();
87 const Vector &rail_min = rail_profile.get_min_coords();
88 const Vector &rail_max = rail_profile.get_max_coords();
90 float gauge = catalogue.get_gauge();
92 float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
93 float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
95 GL::MeshBuilder bld(endpoint_mesh);
98 bld.vertex(0, width/2, 0);
99 bld.vertex(0, width/2, height);
100 bld.vertex(0, -width/2, height);
101 bld.vertex(0, -width/2, 0);
105 FS::Path Catalogue3D::locate_file(const string &name)
110 FS::Path path = FS::Path("data")/name;
114 throw runtime_error("Can't locate "+name);
118 T *Catalogue3D::create(const string &name)
120 RefPtr<T> obj = new T;
121 DataFile::load(*obj, locate_file(name).str());
122 return obj.release();
126 T *Catalogue3D::create2(const string &name)
128 RefPtr<T> obj = new T;
129 DataFile::load(*obj, locate_file(name).str(), *this);
130 return obj.release();