1 #ifndef R2C2_3D_AXLE_H_
2 #define R2C2_3D_AXLE_H_
4 #include <msp/gl/objectinstance.h>
5 #include "libr2c2/vehicle.h"
6 #include "vehiclepart.h"
10 class Axle3D: public VehiclePart3D
13 const Vehicle::Bogie *bogie;
14 const Vehicle::Axle &axle;
17 Axle3D(const Vehicle3D &, unsigned);
19 virtual void update_matrix();