4 #include <msp/game/meshsource.h>
5 #include "physicalentity.h"
8 class Ship: public PhysicalEntity
11 using Setup = ShipSetup;
15 Msp::Game::Owned<Msp::Game::MeshSource> mesh;
18 Ship(Msp::Game::Handle<Msp::Game::Entity>, const Setup &);
20 const Setup &get_setup() const { return setup; }