1 #ifndef MSP_GL_RESOURCES_H_
2 #define MSP_GL_RESOURCES_H_
4 #include <msp/datafile/collection.h>
12 class Resources: virtual public DataFile::Collection
15 TextureFilter default_tex_filter;
20 void set_default_texture_filter(TextureFilter);
23 Texture2D *create_texture2d(const std::string &);