1 #ifndef MSP_VR_OCULUSRIFTCAMERA_H_
2 #define MSP_VR_OCULUSRIFTCAMERA_H_
4 #include <msp/vr/headtrackingcamera.h>
9 class OculusRiftSystem;
11 class OculusRiftCamera: public HeadTrackingCamera
14 const OculusRiftSystem &device;
17 OculusRiftCamera(const OculusRiftSystem &, const GL::Camera &);
19 virtual void reset_tracking();
20 virtual void update();