3 This file is part of libmspgl
4 Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #ifndef MSP_GL_OBJECT_H_
9 #define MSP_GL_OBJECT_H_
13 #include "renderable.h"
14 #include "renderpass.h"
26 Stores a Mesh together with a Technique to determine its appearance.
28 It is possible to use a single Object for rendering multiple identical or
29 similar objects. See class ObjectInstance.
31 class Object: public Renderable
34 std::vector<RefPtr<const Mesh> > meshes;
35 RefPtr<const Technique> technique;
38 class Loader: public DataFile::CollectionObjectLoader<Object>
42 Loader(Object &, Collection &);
48 void mesh_inline_lod(unsigned);
49 void mesh(const std::string &);
50 void mesh_lod(unsigned, const std::string &);
51 void technique_inline();
52 void technique(const std::string &);
58 void set_mesh(const Mesh *m) { set_mesh(0, m); }
59 void set_mesh(unsigned, const Mesh *);
60 void set_technique(const Technique *);
61 const Technique *get_technique() const { return technique.get(); }
64 Renders the object. A tag can be provided to render a non-default pass.
66 virtual void render(const Tag &tag = Tag()) const;
68 virtual void render(Renderer &, const Tag & = Tag()) const;
71 Renders the object with an instance. The instance's hook functions are
72 called before and after drawing the mesh. A tag may also be given to render
75 virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const;
78 const RenderPass *get_pass(const Tag &) const;