1 #ifndef MSP_GL_RENDERPASS_H_
2 #define MSP_GL_RENDERPASS_H_
4 #include <msp/core/refptr.h>
5 #include <msp/datafile/objectloader.h>
19 Encapsulates the data that determines the appearance of a rendered surface.
20 This includes shader and data for it, material and texturing.
25 class Loader: public DataFile::CollectionObjectLoader<RenderPass>
28 static ActionMap shared_actions;
32 Loader(RenderPass &, Collection &);
35 virtual void init_actions();
36 virtual void finish();
38 static std::string get_shader_name(const std::string &);
40 void material_inline();
41 void material(const std::string &);
42 void shader(const std::string &);
43 void texture(const std::string &);
44 void texunit(unsigned);
45 void texunit_named(unsigned, const std::string &);
47 void uniform_slot(const std::string &);
48 void uniform_slot2(const std::string &, const std::string &);
54 class Loader: public DataFile::CollectionObjectLoader<TextureSlot>
57 std::string auto_slot_name;
60 Loader(TextureSlot &, const std::string &, Collection *);
67 std::string slot_name;
68 const Texture *texture;
69 const Sampler *sampler;
71 TextureSlot(Tag t): tag(t), texture(0), sampler(0) { }
74 RefPtr<const Program> shprog;
75 bool shprog_from_material;
76 RefPtr<ProgramData> shdata;
77 std::map<Tag, Tag> uniform_slots;
78 RefPtr<const Material> material;
79 std::string material_slot;
80 std::vector<TextureSlot> textures;
88 void maybe_create_material_shader(DataFile::Collection *);
89 void set_material_textures();
92 void set_shader_program(const Program *, const ProgramData *);
93 const Program *get_shader_program() const { return shprog.get(); }
94 const ProgramData *get_shader_data() const { return shdata.get(); }
95 Tag get_slotted_uniform_tag(Tag) const;
96 void set_material(const Material *, DataFile::Collection * = 0);
97 const Material *get_material() const { return material.get(); }
98 const std::string &get_material_slot_name() const { return material_slot; }
99 void set_texture(Tag, const Texture *, const Sampler * = 0);
100 Tag get_texture_tag(const std::string &) const;
101 DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
102 DEPRECATED const Texturing *get_texturing() const { return 0; }
103 DEPRECATED int get_texture_index(const std::string &) const;
104 void set_back_faces(bool);
105 bool get_back_faces() const { return back_faces; }
106 void set_receive_shadows(bool);
107 bool get_receive_shadows() const { return receive_shadows; }
109 void apply(Renderer &) const;
111 void set_debug_name(const std::string &);