11 Layout3D::Layout3D(Layout &l):
13 catalogue(layout.get_catalogue())
15 // South, 15° from zenith
16 sun.set_position(0, -0.259, 0.966, 0);
17 lighting.attach(0, sun);
19 layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
20 layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
21 layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
22 layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
23 layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added));
24 layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed));
26 const set<Track *> <racks = layout.get_tracks();
27 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
29 const set<Signal *> &lsignals = layout.get_signals();
30 for(set<Signal *>::iterator i=lsignals.begin(); i!=lsignals.end(); ++i)
36 while(!tracks.empty())
37 delete tracks.begin()->second;
38 while(!vehicles.empty())
39 delete vehicles.begin()->second;
42 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
44 Geometry::BoundingBox<float, 3> bbox;
46 for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
47 bbox = bbox|i->second->get_track().get_type().get_shape()->get_axis_aligned_bounding_box();
49 minp = bbox.get_minimum_point();
50 maxp = bbox.get_maximum_point();
53 void Layout3D::add_track(Track3D &t)
55 insert_unique(tracks, &t.get_track(), &t);
58 void Layout3D::remove_track(Track3D &t)
60 tracks.erase(&t.get_track());
63 Track3D &Layout3D::get_track(Track &t) const
65 return *get_item(tracks, &t);
68 void Layout3D::add_vehicle(Vehicle3D &v)
70 insert_unique(vehicles, &v.get_vehicle(), &v);
73 void Layout3D::remove_vehicle(Vehicle3D &v)
75 vehicles.erase(&v.get_vehicle());
78 Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
80 return *get_item(vehicles, &v);
83 void Layout3D::add_signal(Signal3D &s)
85 insert_unique(signals, &s.get_signal(), &s);
88 void Layout3D::remove_signal(Signal3D &s)
90 signals.erase(&s.get_signal());
93 Signal3D &Layout3D::get_signal(Signal &s) const
95 return *get_item(signals, &s);
98 void Layout3D::track_added(Track &t)
100 new Track3D(*this, t);
103 void Layout3D::track_removed(Track &t)
105 TrackMap::iterator i = tracks.find(&t);
110 void Layout3D::vehicle_added(Vehicle &v)
112 new Vehicle3D(*this, v);
115 void Layout3D::vehicle_removed(Vehicle &v)
117 VehicleMap::iterator i = vehicles.find(&v);
118 if(i!=vehicles.end())
122 void Layout3D::signal_added(Signal &s)
124 new Signal3D(*this, s);
127 void Layout3D::signal_removed(Signal &s)
129 SignalMap::iterator i = signals.find(&s);