1 #pragma MSP stage(vertex)
2 layout(location=0) in vec4 position;
17 gl_Position = position;
25 <test>:11: Multiple definition of 'normal'
26 <test>:7: Previous definition is here
27 <test>:13: Multiple definition of 'texcoord'
28 <test>:10: Previous definition is here
29 <test>:19: Multiple definition of 'texcoord'
30 <test>:10: Previous definition is here