1 #ifndef MSP_GAME_DIRECTOR_H_
2 #define MSP_GAME_DIRECTOR_H_
6 #include <msp/time/timedelta.h>
7 #include <msp/time/timestamp.h>
16 std::vector<std::unique_ptr<Stage>> stages;
17 Time::TimeStamp last_tick;
18 Time::TimeDelta stepsize = Time::sec/60;
19 Time::TimeDelta backlog;
20 unsigned max_steps_per_frame = 5;
21 unsigned max_backlog_steps = 600;
24 Stage &create_stage();
29 } // namespace Msp::Game