1 #ifndef MSP_GAME_COMPONENT_H_
2 #define MSP_GAME_COMPONENT_H_
4 #include <msp/time/timedelta.h>
14 Handle<Entity> entity;
16 Component(Handle<Entity>);
18 virtual ~Component() = default;
20 Handle<Entity> get_entity() const { return entity; }
23 } // namespace Msp::Game