2 #include "programstate.h"
7 ShaderState::ShaderState():
10 compile_status(false),
14 string ShaderState::describe() const
16 return describe_enum(type, "");
20 ProgramState::ProgramState():
22 shaders_changed(false),
26 string ProgramState::describe() const
28 return strformat("%d shaders", shaders.size());