4 #include <msp/game/meshsource.h>
5 #include "physicalentity.h"
9 PhysicalSetup physical;
10 Msp::Game::MeshSourceSetup mesh;
15 class Ship: public PhysicalEntity
18 using Setup = ShipSetup;
22 Msp::Game::Owned<Msp::Game::MeshSource> mesh;
25 Ship(Msp::Game::Handle<Msp::Game::Entity>, const Setup &);
27 const Setup &get_setup() const { return setup; }