1 import "msp/game/setups";
11 field type ColliderType { default "CIRCLE"; };
12 field radius float { default "1.0f"; };
13 field size vector2 { default "1.0f, 1.0f"; };
18 field mass float { default "1.0f"; };
19 field moment_of_inertia float { default "0.5f"; };
24 field fixture bool { default "false"; };
26 field collider Collider;
31 field max_hits uint { default "1"; };
32 field vulnerable_to uint { default "~0U"; };
35 component DamageSource
37 field amount uint { default "1"; };
38 field type uint { default "0"; };
43 field immortal bool { default "false"; };
44 field damaging bool { default "false"; };
46 field damage DamageSource;
56 field physical Physical;
57 field mesh MeshSource;
59 field turn_rate float;
64 field physical Physical;
65 field hittable Hittable;
66 field mesh MeshSource;
71 field physical Physical;
72 field hittable Hittable;
73 field mesh MeshSource;