4 #include <msp/game/entity.h>
5 #include "physicalentity.h"
9 Msp::LinAl::Vector<float, 2> size;
12 class Playfield: public Msp::Game::Entity
15 using Setup = PlayfieldSetup;
21 Msp::Game::Owned<PhysicalEntity> entity;
23 Border(Playfield &, Msp::LinAl::Vector<float, 2>, Msp::LinAl::Vector<float, 2>);
33 Playfield(Msp::Game::Handle<Msp::Game::Entity>, const Setup &);