1 #include "physicalentity.h"
2 #include <msp/game/transform.h>
6 PhysicalEntity::PhysicalEntity(Game::Handle<Game::Entity> p, const Setup &s):
7 Entity(p, Game::TransformValues()),
8 collider(*this, s.collider)
11 body = Game::Owned<RigidBody>(*this, s.body);