5 Hittable::Hittable(Game::Handle<Game::Entity> p, const Setup &setup, const PhysicalSetup &ps, const Game::TransformValues &tv):
6 PhysicalEntity(p, ps, tv)
9 hits = Game::Owned<HitPoints>(this, setup.hits);
11 damage = Game::Owned<DamageSource>(this, setup.damage);