4 #include <msp/game/meshsource.h>
5 #include "physicalentity.h"
9 PhysicalSetup physical;
10 Msp::Game::MeshSourceSetup mesh;
13 class Bullet: public PhysicalEntity
16 Msp::Game::Owned<Msp::Game::MeshSource> mesh;
19 using Setup = BulletSetup;
21 Bullet(Msp::Game::Handle<Msp::Game::Entity>, const Setup &);