4 #include <msp/game/meshsource.h>
8 class Bullet: public Hittable
11 Msp::Game::Owned<Msp::Game::MeshSource> mesh;
14 using Setup = BulletSetup;
16 Bullet(Msp::Game::Handle<Msp::Game::Entity>, const Setup &, const Msp::Game::TransformValues & = Msp::Game::TransformValues());