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Plug a memory leak in EventBus
[libs/game.git] / examples / bassteroids / data / space.seq
1 hdr true;
2 clear;
3 renderable "content";
4 step "" "content"
5 {
6         depth_test LEQUAL;
7         lighting "space.lightn";
8 };
9 postprocessor
10 {
11         type bloom;
12 };
13 postprocessor
14 {
15         type colorcurve;
16         srgb;
17 };