1 #ifndef MSP_GAME_DIRECTOR_H_
2 #define MSP_GAME_DIRECTOR_H_
6 #include <msp/datafile/collection.h>
7 #include <msp/time/timedelta.h>
8 #include <msp/time/timestamp.h>
11 #include "eventsource.h"
20 using EventSource = Game::EventSource<Events::StageCreated, Events::StageActivated, Events::StageDeactivated>;
23 DataFile::Collection &resources;
25 EventSource event_source;
26 std::vector<std::unique_ptr<Stage>> stages;
27 Stage *active_stage = nullptr;
28 Time::TimeStamp last_tick;
29 Time::TimeDelta stepsize = Time::sec/60;
30 Time::TimeDelta backlog;
31 unsigned max_steps_per_frame = 5;
32 unsigned max_backlog_steps = 600;
35 Director(DataFile::Collection &);
38 DataFile::Collection &get_resources() const { return resources; }
39 EventBus &get_event_bus() { return event_bus; }
40 EventSource &get_event_source() { return event_source; }
41 const std::vector<std::unique_ptr<Stage>> &get_stages() const { return stages; }
43 Stage &create_stage();
44 void activate_stage(Stage &);
45 Stage *get_active_stage() const { return active_stage; }
50 } // namespace Msp::Game