3 This file is part of R²C²
4 Copyright © 2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
8 #include <msp/gl/meshbuilder.h>
10 #include "tracktype.h"
11 #include "vehicletype.h"
18 Catalogue3D::Catalogue3D(Catalogue &c):
20 endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
22 catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
23 catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
25 const Catalogue::TrackMap &trks = catalogue.get_tracks();
26 for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
27 track_added(*i->second);
29 ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
30 rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
32 build_endpoint_mesh();
35 Catalogue3D::~Catalogue3D()
37 for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
39 for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
43 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
45 map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
47 throw KeyError("Unknown track type");
52 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
54 map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
56 throw KeyError("Unknown vehicle type");
61 void Catalogue3D::track_added(const TrackType &track)
63 tracks[&track] = new TrackType3D(*this, track);
66 void Catalogue3D::vehicle_added(const VehicleType &veh)
68 vehicles[&veh] = new VehicleType3D(*this, veh);
71 void Catalogue3D::build_endpoint_mesh()
73 const Profile &ballast_profile = catalogue.get_ballast_profile();
74 const Point &ballast_min = ballast_profile.get_min_coords();
75 const Point &ballast_max = ballast_profile.get_max_coords();
77 const Profile &rail_profile = catalogue.get_rail_profile();
78 const Point &rail_min = rail_profile.get_min_coords();
79 const Point &rail_max = rail_profile.get_max_coords();
81 float gauge = catalogue.get_gauge();
83 float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
84 float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
86 GL::MeshBuilder bld(endpoint_mesh);
89 bld.vertex(0, width/2, 0);
90 bld.vertex(0, width/2, height);
91 bld.vertex(0, -width/2, height);
92 bld.vertex(0, -width/2, 0);