3 This file is part of the MSP Märklin suite
4 Copyright © 2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
8 #include <msp/gl/meshbuilder.h>
9 #include "libmarklin/locotype.h"
10 #include "catalogue.h"
11 #include "tracktype.h"
12 #include "vehicletype.h"
19 Catalogue3D::Catalogue3D(Catalogue &c):
21 endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
23 catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
24 catalogue.signal_loco_added.connect(sigc::mem_fun(this, &Catalogue3D::loco_added));
26 const map<unsigned, TrackType *> &trks = catalogue.get_tracks();
27 for(map<unsigned, TrackType *>::const_iterator i=trks.begin(); i!=trks.end(); ++i)
28 track_added(*i->second);
30 ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
31 rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
33 build_endpoint_mesh();
36 Catalogue3D::~Catalogue3D()
38 for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
42 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
44 map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
46 throw KeyError("Unknown track type");
51 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
53 map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
55 throw KeyError("Unknown vehicle type");
60 void Catalogue3D::track_added(const TrackType &track)
62 tracks[&track] = new TrackType3D(*this, track);
65 void Catalogue3D::loco_added(const LocoType &loco)
67 vehicles[&loco] = new VehicleType3D(*this, loco);
70 void Catalogue3D::build_endpoint_mesh()
72 const Profile &ballast_profile = catalogue.get_ballast_profile();
73 const Point &ballast_min = ballast_profile.get_min_coords();
74 const Point &ballast_max = ballast_profile.get_max_coords();
76 const Profile &rail_profile = catalogue.get_rail_profile();
77 const Point &rail_min = rail_profile.get_min_coords();
78 const Point &rail_max = rail_profile.get_max_coords();
80 float gauge = catalogue.get_gauge();
82 float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
83 float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
85 GL::MeshBuilder bld(endpoint_mesh);
88 bld.vertex(0, width/2, 0);
89 bld.vertex(0, width/2, height);
90 bld.vertex(0, -width/2, height);
91 bld.vertex(0, -width/2, 0);
95 } // namespace Marklin