3 This file is part of libmspgl
4 Copyright © 2010 Mikko Rasa, Mikkosoft Productions
5 Distributed under the LGPL
8 #ifndef MSP_GL_CAMERA_H_
9 #define MSP_GL_CAMERA_H_
22 // Some compilers have "near" and "far" keywords
33 void set_field_of_view(float);
34 void set_aspect(float);
35 void set_depth_clip(float, float);
36 float get_field_of_view() const { return fov; }
37 float get_aspect() const { return aspect; }
38 float get_near_clip() const { return clip_near; }
39 float get_far_clip() const { return clip_far; }
41 void set_position(const Vector3 &);
42 void set_look_direction(const Vector3 &);
43 void look_at(const Vector3 &);
44 void set_up_direction(const Vector3 &);
45 const Vector3 &get_position() const { return position; }
46 const Vector3 &get_look_direction() const { return look_dir; }
47 const Vector3 &get_up_direction() const { return up_dir; }
48 const Matrix &get_matrix() const { return matrix; }
50 Vector3 project(const Vector4 &) const;
51 Vector4 unproject(const Vector4 &) const;
56 void compute_matrix();