2 "name": "Msp GL datafiles",
3 "author": "Mikko Rasa",
4 "location": "File > Export",
5 "description": "Export Msp GL data",
6 "category": "Import-Export" }
10 for sub in "armature", "export_armature", "export_mesh", "mesh", "outfile", "util":
12 imp.reload(locals()[sub])
15 from bpy_extras.io_utils import ExportHelper
17 class ExportMspGLBase(ExportHelper):
18 def execute(self, context):
19 exporter = self.create_exporter()
20 self.prepare_exporter(exporter)
21 exporter.export(context, self.filepath)
24 def create_exporter(self):
25 raise Exception("create_exporter must be overridden")
27 def prepare_exporter(self, exporter):
28 for k, v in self.as_keywords().items():
29 setattr(exporter, k, v)
31 class ExportMspGLMeshBase(ExportMspGLBase):
32 use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
33 use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
34 max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
35 optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
36 cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
37 export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
38 export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
39 items=(("NONE", "None", "No UV coordinates are exported"),
40 ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
41 ("ALL", "All", "All UV coordinates are exported")))
42 tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
43 tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
44 compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
45 smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
46 items=(("NONE", "None", "No smoothing"),
47 ("BLENDER", "Blender", "Use Blender's vertex normals"),
48 ("MSPGL", "MspGL", "Compute vertex normals internally")))
49 export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
51 def create_exporter(self):
52 from .export_mesh import MeshExporter
55 def draw(self, context):
56 col = self.layout.column()
57 col.prop(self, "export_lines")
58 col.prop(self, "compound")
59 col.prop(self, "smoothing")
60 col.prop(self, "export_groups")
62 self.layout.separator()
64 col = self.layout.column()
65 col.label("Triangle strips")
66 col.prop(self, "use_strips")
67 col.prop(self, "use_degen_tris")
68 col.prop(self, "max_strip_len")
70 self.layout.separator()
72 col = self.layout.column()
73 col.label("Texturing")
74 col.prop(self, "export_uv")
75 col.prop(self, "tbn_vecs")
76 col.prop(self, "tbn_uvtex")
77 self.texturing_col = col
79 self.layout.separator()
81 col = self.layout.column()
82 col.label("Vertex cache")
83 col.prop(self, "optimize_cache")
84 col.prop(self, "cache_size")
86 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
87 bl_idname = "export_mesh.mspgl_mesh"
88 bl_label = "Export Msp GL mesh"
90 filename_ext = ".mesh"
92 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
93 bl_idname = "export_mesh.mspgl_object"
94 bl_label = "Export Msp GL object"
96 filename_ext = ".object"
98 textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
99 items=(("NONE", "None", "Ignore textures"),
100 ("REF", "Referenced", "Reference external data"),
101 ("INLINE", "Inline", "Embed textures in the object")))
102 material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
103 srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
105 def prepare_exporter(self, exporter):
106 super().prepare_exporter(exporter)
107 exporter.object = True
109 def draw(self, context):
110 super().draw(context)
111 col = self.texturing_col
112 col.prop(self, "textures")
113 col.prop(self, "material_tex")
114 col.prop(self, "srgb_colors")
116 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
117 bl_idname = "export.mspgl_armature"
118 bl_label = "Export Msp GL armature"
120 filename_ext = ".armature"
122 def create_exporter(self):
123 from .export_armature import ArmatureExporter
124 return ArmatureExporter()
126 def menu_func_export(self, context):
127 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
128 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
129 self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
132 bpy.utils.register_module(__name__)
134 bpy.types.INFO_MT_file_export.append(menu_func_export)
137 bpy.utils.unregister_module(__name__)
139 bpy.types.INFO_MT_file_export.remove(menu_func_export)
141 if __name__=="__main__":